After Doom 3's top-class graphics engine made headlines in 2004,
it's hardly surprising to hear it's being used for a triple-A
2005 release in Quake IV. Continuing the recent industry trend
of revitalizing older first-person shooter favorites, Wisconsin
based developer Raven Software is doing the hard work. Quake IV's
project lead Eric Biessman was kind enough to fill us in on the
game's plot, which starts where Quake II left off:
"After destroying the Strogg's collective brain and leader
"the Makron" the Strogg have quickly regrouped under a new and
more powerful Makron. However, with the Strogg's planetary
defenses still destroyed, Earth's forces can deliver a full and
final assault. This time you're not alone. An army of soldiers
are fighting with you and an arsenal of weapons and vehicles
are at your disposal. Quake IV delivers you deeper into the
heart of Stroggos."
Thanks, Eric. Guess that must be what passes for fun in Wisconsin.
Take a look at these work-in-progress screens for a taste of
what's to come -- looks like Raven will be making awesome use of
the Doom 3 engine.
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